Дроу
Средний humanoid (elf), нейтрально-злое
Класс Доспеха 15
Хиты 13 (3d8)
Скорость 30 фт
СИЛ
10 (+0)
ЛОВ
14 (+2)
ТЕЛ
10 (+0)
ИНТ
11 (+0)
МДР
11 (+0)
ХАР
12 (+1)
ОУ .2550 ОО
Особенности
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
Врождённое колдовство. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: **_dancing lights_**
1/day each: **_darkness_**, **_faerie fire_**
Чувствительность к свету. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Действия
Короткий меч. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage.
Hand Crossbow. _Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.