Кольцо, Очень редкий (требуется настройка)
You can cast _Dancing Lights_ or _Light_ from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. **_Faerie Fire._** You can expend 1 charge to cast _Faerie Fire_ from the ring. **_Lightning Spheres._** You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
| Number of Spheres | Lightning Damage | Number of Spheres | Lightning Damage |
|---|---|---|---|
| 1 | 4d12 | 3 | 2d6 |
| 2 | 5d4 | 4 | 2d4 |