Диковина, Обычный
**AC** 11 **Initiative** +1 (11) **HP** 19 (3d10 + 3) **Speed** 30 ft., Fly 60 ft.
| MOD | SAVE | MOD | SAVE | MOD | SAVE | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 14 | +2 | +2 | DEX | 13 | +1 | +1 | CON | 13 | +1 | +1 |
| INT | 2 | −4 | −4 | WIS | 10 | +0 | +0 | CHA | 3 | −4 | −4 |
**Senses** Darkvision 60 ft., Passive Perception 10 **Languages** None **CR** 0 (XP 0; PB +2) **Golden Lions (Rare).** These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a **Lion** for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed. **Ivory Goats (Rare).** These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows: **Goat of Terror.** This figurine can become a **Giant Goat** for up to 3 hours. The goat can't attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a _+1 Lance_, and the other becomes a _+2 Longsword_. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until